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The Most Useless Items We Have Saved And Never Used In The Whole Game

The Most Useless Items We Have Saved And Never Used In The Whole Game
The Most Useless Items We Have Saved And Never Used In The Whole Game

Don't deny, we know it: you completed that 100-hour-long JRPG without using a bunch of items.

"But I might need it later"... If you've never thought those words to yourself, you've never played a game where stockpiling is an option. From the simplest of phone games to the most intricate of RPGs, you'll be gathering one thing or another. Sometimes it's as important as a unique power source, and other times, it's as common as a wooden spoon.

Still, you grabbed it, stuffed it into your inventory (encumbrance willing), and most likely forgot about it. In modern gaming, just because you can pick something up doesn't mean you should. But you did it anyway, and chances are one of these items made it to the end of the game, never once leaving your pocket.

Food

You'll Eat It Later

Even after discovering health potions and learning healing magic, we grab the food. It doesn't matter what it is or in what state it's in; if it's edible, then we'll grab it. From bread and eggs to raw meat and questionable mushrooms, we're happy to carry a Vegas-style buffet in our pockets from our first rags to our end-game armor.

And sometimes, we'll actually eat it, and it'll heal us a bit or restore some stamina, or on a blue moon, it'll give us some magic. But, there's never a time when you don't have any food, and chances are that first wedge of cheese is still fermenting in your pants as the credits roll.

Keys

Unlocked And Loaded

Locks, the bane of every adventurer, from fantasy to sci-fi, from fiction to non-fiction. Although we're usually equipped with tools that can open most doors, a door lock is the stuff of primordials. As such, you'll spend a lot of time looking for keys, key-cards, odd-shaped stones, or anything else that could be considered a key.

However, many times, after a key has fulfilled its purpose, it simply remains in your inventory. It doesn't take up space or weigh you down; it's just there. If it helps, you could view your key ring as proof of all the wondrous places you've visited.

Materials

Crafty Carrying

Be honest, when the crafting mechanic was introduced, you had one of two reactions: "I am definitely going to use this," or "I will immediately forget this exists". Crafting can indeed be handy and enjoyable, allowing you to produce items that you wouldn't usually find. This is the thought that prompts you to pick up every non-edible plant you see.

Every weird stone that shines, every piece of wood just begging to be carved, and every animal byproduct will end up in your inventory, hoping to be part of something bigger. Even if you are a crafting prodigy, chances are that there will still be some leftover bones rattling as you stare down the final boss.

Your First Special Weapon

It Got You Through Some Tough Times

One thing that Solo Leveling nailed about gaming is that we often tend to ride out the first piece of sound equipment we acquire. It could be a sword that does fire damage, a knife that causes bleeding, or a hammer with a powerful AoE strike; we'll find a reason to use it.

But, eventually, some other attractive piece of gear will come into our lives and become our new number one, but we can't bring ourselves to part with our first special one. They took us far, helped us get comfortable with the game, and made one or two bosses easier than they should have been. Even though we'll never use them again, we keep them in our storage until the very end.

Single-Use Weapon

A Harder Boss Is Coming Up, I Know It

You'll be exploring a small room or a place out of the way when you come across something you've never seen before: a weapon of great power. It could be an explosive or a scroll containing a high-level spell that decimates entire towns, but it's powerful, and it's yours. Then, you read the fine print: "Limited use".

You start thinking of all the possible scenarios where you would have to use them, like taking down an entire army or the most challenging boss you've ever faced. Still, as you get used to tricky situations and get better at the game, you choose to rely on your skills and save that weapon for dire scenarios. And before you know it, it's the final boss, and they have multiple forms and are immune to one-hit kills.

Ammo For A Weapon You Don't Use

Shoot Your Shot

When you realize that you're playing a game where almost anything that can hold something can be looted, you'll default to the "Take All" option whenever it's presented. Next to all the random knick-knacks you'll find, ammo will pop up quite frequently. Assuming that you're a ranged class or at least use ranged weapons, you'll happily scoop up all the ammo that you can.

The problem is that, unless you have guns for fingers, you'll likely choose two or three gun types that work for you and stick with them. This means that the ammo for everything else will live in your personal ammo box forever, and you'll gleefully keep adding to it without a thought.

Rare Gear That You Can't Use

Makes The Closet Look Nice

Character building has gotten so complex that stats can be altered to create any kind of class you want. Sometimes you can pick a class as a foundation to determine abilities, but you're still shaping the character. Even so, depending on the stats or class, there will be gear that your character will be unable to use, from wearing certain hats to using certain spells.

But picture this: You've got a chance to grab a rainbow-colored ultra-mega-rare pair of boots that you can't wear because you're not a necromancing baker. They're too valuable to sell, so you hold onto them because you'll find a much better use for them. As the end comes, you have the comfort of knowing that you held onto the rarest thing that could never be used.

Jewelry

Shiny For Every Occasion

Rings, amulets, and necklaces are standard accessories in all types of games, and you're usually allowed to equip more than one of them, you bougie adventurer. They can boost one stat or multiple stats while adding additional passive effects and so on. And yet, among these accessories are ones that are just… normal.

They don't do anything but look shiny, but that still means they have some value. As you gather common and rare accessories, swapping them around as your tastes change, you'll never actually get rid of them. Maybe you'll sell the regular ones for some cash, but you'll always have a reason to hold onto that Ring of Flower Picking.

Read full story on TheGamer

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