When a new Call of Duty game launches, every player’s first move is to open the settings menu and turn off unwanted options, so you’re ready to play your preferred way. That could be disabling controller vibration, motion blur, or even depth of field. However, Infinity Ward wants players to stop turning off depth of field going into Modern Warfare 4.
The way in which Infinity Ward is going to try to convince you to keep depth of field enabled is by improving the setting from the iterations that have appeared in previous Call of Duty titles. The goal of those changes is to ensure there’s better visibility while depth of field is enabled, so you can take full advantage of the visuals on offer to secure that all-important kill.
Call of Duty: Modern Warfare 4 Debuts Improved Depth of Field
In the fifth episode of From The Ward, Infinity Ward identifies that players are turning depth of field off in-game, although it’s supposed to emulate the realism approach Modern Warfare 4 is attempting to capture. Up until now, depth of field hinders your vision of an opponent when you’re aiming down sight.
In the comparison provided by Infinity Ward, you can see the difference between the old depth of field and the new. The new version of the setting blurs out part of your weapon’s iron sight, rather than the target you’re aiming at. This maintains immersion while you’re aiming and shooting, without impacting the visibility of the enemy you’re attempting to take out.
Becoming an Operator on the Field
Depth of field isn’t all that has been reformed in Modern Warfare 4. Bloom has been removed, meaning shooting from the hip will be more in line with the direction your weapon is actually pointing towards. Overall, weapons in Modern Warfare 4 are expected to respond more naturally to the way you move, including stance changes and the environment, resulting in greater consistency in gun behavior on the battlefield.
Elsewhere, movement in Modern Warfare 4 is also being revamped, with the aim of making movement more fluid, delivered with an emphasis on player freedom. Movement, including that of combat and gunplay transitions, is designed to feel responsive in a way that keeps momentum and control. There will be mantling, climbing, hanging, leaning, and jumping to widen methods for navigating the map and approaching each engagement.
The new depth of field blurs out part of your weapon’s iron sight, rather than the target you’re aiming at.
As is the theme with Modern Warfare 4, the movement system will be grounded in realism to elevate the intensity of every gunfight, no matter your playstyle. That does mean no more wall jumping, but a return to the boots on the ground experience that fans of the Modern Warfare series are all too familiar with.
Amid the realism and classic weapons are Apex attachments that will switch up play. The attachments shown off in episode five of From The Ward include a rapid-fire attachment for the Revolver that allows you to pull off shots in fast succession, an underbarrel laser-guided rocket launcher, and a fire-shooting PPSh-41. Therefore, there will still be stand-out moments and a further layer of customization to your loadout.
It will be interesting to see if depth of field will be used at a higher rate in Modern Warfare 4 compared to recent Call of Duty titles, but it will ultimately all come down to personal preference. Alongside a campaign, multiplayer, and Warzone is a new DMZ mode, and if the fresh take on depth of field is a hit in one mode, it will almost certainly apply to all other experiences.
Call of Duty: Modern Warfare 4 launches on October 23, though Infinity Ward has yet to announce the exact release times.