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9 video games you should turn off before the end [Opinion]

7 RPGs that deserved a better ending [Opinion]
Picture Courtesy – EA

Every video game needs to provide a satisfying ending to the entire experience. But you are better off logging off from these 9 titles before their endings. Some endings are abrupt, some underwhelming, some don’t pay attention to what the users would prefer, and some are just plain not as hard-hitting as the moments before […]

Every video game needs to provide a satisfying ending to the entire experience. But you are better off logging off from these 9 titles before their endings.

Some endings are abrupt, some underwhelming, some don’t pay attention to what the users would prefer, and some are just plain not as hard-hitting as the moments before them.

We will take a look at 9 video game titles that end up providing a better overall experience if you don’t play the ending at all.

Fallout 3 (2008)

Bethesda did its best in creating the Capital Wasteland. Not only do you explore the beautifully constructed Washington, D.C. that is in ruins, but the game’s journey and side quests are the real gems.

Before the Broken Steel DLC arrived, the original ending had your character entering a radiation-filled chamber to save the Wasteland, even though the radiation-immune companions could very well do the job.

You should stop playing Fallout 3 before the ending because it defied logic and demanded sacrifice when there were alternatives available.

Mass Effect 3 (2012)

The Mass Effect 3 series was one of the defining ones in video game history, thanks to the direct correlation between player choices and storyline direction.

The memorable parts about the entire trilogy arrive before the conclusion.

And the ending only disappoints because of the limited player agency, despite the rest of the game championing that aspect in gameplay.

You should log off before the ending because you already get everything from the game before it, and the ending only dampens the overall experience.

The Last of Us Part II (2020)

While The Last of Us Part II plays out in a hauntingly beautiful and realistic manner, players have often felt The Farm provides a better ending point to the game.

The entire Santa Barbara chapter only reopens old wounds and directs the game away from the happy ending The Farm was teasing.

We understand Naughty Dog wanted a more hard-hitting ending. But players are often left with a sour taste, especially after the emotional high of The Farm.

Bound by Flame (2014)

7 RPGs that deserved a better ending [Opinion]
Picture Courtesy – Focus Entertainment

Inarguably one of the most exciting premises on this list, Bound by Flame’s moral conflict and the struggle to hold on to your humanity while also having the urge to use the demonic power your character holds is compelling.

The ending is underwhelming and leaves users with an incomplete feeling, whereas the journey questions their morality behind their choices wonderfully.

Dragon Age II (2011)

Dragon Age II is remembered more for the characters that filled the entire story and the beautifully crafted city of Kirkwall. The journey through Kirkwall itself provides far more memories than the finale.

Hawke’s relationship and character development as your choices impact the journey are fascinating. The ending, though, felt inevitable and almost uncontrollable no matter how much you try.

Far Cry 3 (2012)

Many believe Vaas Montenegro is the main villain and that the entire story falls flat after his defeat. Hoyt Walker is a good final villain, but Vaas overshadows him in charisma and buildup.

Users find that the game is a much better experience if you consider the Vaas battle as the main finale and stop after it, which is clearly a writing error.

Dying Light (2015)

Like Kirkwall, the city of Harran is the main attraction in Dying Light. Harran encapsulates great experiences for the users, and the parkour mechanics give an edge that is missing in other zombie games.

Rais fails to terrorize the players as much as the infected in Harran. Some players end up playing the game even after the ending purely to explore Harran and play co-op, showing where their priorities lie.

Fable II (2008)

Fable II’s journey is unique, and the entire relationship-building mechanism almost acts as a life simulator.

Lucien feels like an ominous antagonist from the get-go, setting the players’ expectations high. But the ending makes him look weak, with players able to finish him almost instantly.

The world of Albion is what players end up remembering from the game, and the upcoming Fable title’s heavy focus on building the world tells you what was better.

Mafia II (2010)

As you play the game, you understand that Mafia II is more about relationships and not as much about becoming the mob boss. Empire Bay is an electric experience, bringing the 1940s world alive.

The camaraderie of Vito and Joe as they rise through the ranks really shines through, and the ending is good but abrupt and doesn’t allow users to process what happens.

A game where the climb is more memorable than the summit.

Which video games do you think give off a better experience if we stop playing before the ending?

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