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Nvidia spills the beans on which brands will drop RTX Spark laptops first

Nvidia RTX Spark SoC
Nvidia spills the beans on which brands will drop RTX Spark laptops first

Planned for launch this fall.

Nvidia's Arm-based processor for laptops was unveiled after much waiting at Computex back in June. RTX Spark is Nvidia's first proper go at a consumer chip, combining CPU and GPU, and while it is of course targeted at AI workloads, it's also targeted at gaming. Now, Nvidia has confirmed which will be the first brands of RTX Spark laptop to come to market this fall and which will follow those.

According to Nvidia, "RTX Spark systems will be available this fall from Asus, Dell Technologies, HP, Lenovo, Microsoft Surface and MSI, with models from Acer and Gigabyte to follow."

The initial few aren't a big surprise given these are the exact companies that were announced as partners when RTX Spark was revealed. Of note is Acer and Gigabyte following the initial six, though.

As Chinese news site the Commercial Times points out (via VideoCardz), MSI and Asus will be the first Taiwanese companies to launch Spark lappies. But given it was the Surface Laptop Ultra that RTX Spark was most commonly shown running on at Computex, it'll be surprising if that's not the first one to market.

That being said, I'm looking forward to RTX Spark laptops other than the Surface. Back when it was announced, I reported just how much I liked the look of the thin MSI Prestige N16 Flip AI+.

An RTX Spark in-hand on the left, and Nvidia CEO Jensen Huang on the right.
(Image credit: Future (left), AP - Associated Press (right))

If laptops as thin as this can really pump out 100 fps at 1440p like Nvidia claims—and our Dave's hands-on experience gaming on RTX Spark certainly does make me hopeful—then getting that kind of power out of such a thin laptop is an exciting prospect. Though I guess that will depend on the TDPs and cooling in question, too.

The other big announcement from Nvidia at SIGGRAPH 2026, at least as far as we gamers are concerned, was a closer look at how DLSS 5 works. For now, the AI filter looks to be controllable with just a couple of sliders, though Nvidia says it's working on building more controls for devs. And I can't deny that cranking up the subsurface scattering on masked-off environmental objects looks pretty damn good to my eyes, even if the controls are limited.

That technology will launch this fall, too, so the end of 2026 might be an interesting time for PC gaming. Setting aside the usual affordability provisos given the current state of the market, of course.

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