Clash Royale's Chaos mode is almost over, but Phase 3 isn't going out without a bang! C.H.A.S. Phase 3 has made the final week feel completely different from the first two. Goblin Barrel, Suspicious Bush, and a few other cards that dominated earlier phases are no longer part of the rotation. Therefore, most of my (and your) old decks stopped working. After spending some time with the new modifiers, these are the Chaos Phase three decks I’ve had the most success with.
Best Chaos Phase 3 Decks in Clash Royale
Here are the best Chaos Phase 3 decks you can use right now:
Ronin Royal Hogs Three Muski Deck
This has been one of my favorite decks in Phase 3 so far. It uses four of the five new cards added in this phase, with Barbarian Barrel being the only exception. The rest of the deck is made up of Tesla, Ronin, Arrows, and The Log.
With Goblin Barrel and Suspicious Bush no longer available, Skeleton Barrel has become one of the strongest win conditions in Chaos Phase 3. Royal Hogs give you another reliable way to pressure both lanes, and both cards have excellent modifiers. My favorite is Skeleton Barrel's Epic modifier, which spawns 11 Skeleton Barrels.
Tesla is still my favorite defensive building in Chaos mode. It has been consistently good since the mode launched, and that hasn't changed in Phase 3. Ronin is just as reliable, especially once you get one of his better modifiers. Three Musketeers are another card I've enjoyed using in this deck. They're expensive, but they can completely take over a match if they're left alone for even a few seconds. For spells, we have the Log and Arrows.
If I get the choice, I usually choose Epic modifiers for Arrows and Skeleton Barrel.
Witch Ronin Skeli Barrel Deck
This is another deck I've been using a lot in Phase 3. Ronin, Witch, Electro Wizard, and Baby Dragon make it really difficult for opponents to break through. Once you get a few Rare modifiers on those cards, they become just as good on offense.
Skeleton Barrel is the only win condition in this deck, but I never felt like I needed another one. Most matches are won by defending well, then turning that defense into a counter push. Baby Dragon is in the deck mainly because almost everyone is running Skeleton Barrel right now, and it deals with it easily.
Another reason I like this deck is that it doesn't depend too much on Epic modifiers. Ronin, Witch, Baby Dragon, Skeleton Barrel, Fireball, and Electro Wizard all have strong Rare modifiers, so the deck still feels powerful even if luck is not on your side. The Log is the only card that I want an Epic modifier for every time. For spells, we have the Fireball and the Log.
If I get the choice, I usually choose Epic modifiers for the Log and Skeleton Barrel.
Knight Three Muski Skeli Barrel Deck
This is another deck I have enjoyed using in Phase 3. It includes several new cards, including Royal Hogs, Three Musketeers, Barbarian Barrel, and Skeleton Barrel.
Knight, Electro Wizard, and Three Musketeers do most of the heavy lifting on defense. If your opponent isn't carrying a big spell, Three Musketeers can quickly take over the match. Electro Wizard is another card I always like to keep alive because his Rare modifier can get out of control if he's left alone for too long.
Knight is one of the biggest reasons I like this deck. I'd even say she has the best Common modifier in Chaos Phase 3. She becomes incredibly hard to take down and gives the rest of your troops plenty of time to do their job. For spells, we have Zap, Barbarian Barrel, and Arrows.
Skeleton Barrel is my first pick for the Epic modifier. Arrows comes next, and Royal Hogs is third.
Knight E Wiz Three Muski Deck
If you enjoy Three Musketeers, give this deck a shot. They cost nine Elixir, so you won't be playing them very often. But every time I've used them with the right support, they have provided a lot of value. I really like their Epic modifier since every troop they take down turns into a Mini Musketeer.
I went with Knight instead of Ronin because Three Musketeers already makes this a pretty expensive deck. Knight keeps the average cost down. Even then, the deck still sits at 3.9 Elixir. For spells, we have The Log and Arrows.
If I get the choice, I usually choose Epic modifiers for Skeleton Barrel and The Log.
New Cards in Clash Royale’s Chaos Phase 3
Clash Royale’s phase 3 adds five new cards:
- Skeleton Army
- Royal Hogs
- Three Musketeers
- Skeleton Barrel
- Barbarian Barrel
No matter which deck you choose, I'd seriously consider running Skeleton Barrel. Its Rare modifier already puts a Giant Skeleton right on the opponent's tower. Then there's the Epic modifier, which spawns 11 Skeleton Barrels instead of one.
The other new cards have some great modifiers too. Royal Hogs' Epic modifier spawns Hog Riders, while Three Musketeers' Epic modifier turns every troop they defeat into a Mini Musketeer.